Here's a concise implementation of Breadth First Search (BFS) in a high-level language like Python:
from collections import deque
def bfs(graph, start):
visited = set()
queue = deque([start])
while queue:
vertex = queue.popleft()
if vertex not in visited:
visited.add(vertex)
print(vertex) # Process the vertex (or perform desired operations)
# Explore the adjacent unvisited vertices
for neighbor in graph[vertex]:
if neighbor not in visited:
queue.append(neighbor)
# Example usage
graph = {
'A': ['B', 'C'],
'B': ['A', 'D', 'E'],
'C': ['A', 'F'],
'D': ['B'],
'E': ['B', 'F'],
'F': ['C', 'E']
}
bfs(graph, 'A')
In this implementation, the `bfs` function takes a graph and a starting vertex as input. It maintains a set `visited` to keep track of visited vertices and a queue to store the vertices to be explored. The algorithm starts by enqueueing the starting vertex into the queue. Then, it repeatedly dequeues a vertex from the front of the queue, marks it as visited, and processes it (you can replace the `print` statement with any desired operations on the vertex). It then explores the adjacent unvisited vertices by adding them to the end of the queue. The process continues until the queue becomes empty.
Note: This implementation assumes that the graph is represented using an adjacency list, where each vertex is associated with a list of its adjacent vertices. It utilizes the `deque` class from the `collections` module to efficiently implement the queue data structure.
Certainly! Here's the algorithm for Breadth First Search (BFS) in DAA (Design and Analysis of Algorithms):
BFS(Graph, start_vertex):
Initialize an empty queue
Initialize a set to store visited vertices
Enqueue start_vertex into the queue
Mark start_vertex as visited
while the queue is not empty:
current_vertex = Dequeue a vertex from the queue
Process current_vertex (e.g., print, store, etc.)
for each neighbor_vertex of current_vertex:
if neighbor_vertex is not visited:
Mark neighbor_vertex as visited
Enqueue neighbor_vertex into the queue
The BFS algorithm explores the vertices of a graph in a breadthward motion, visiting all the vertices at the same level before moving to the next level. It uses a queue data structure to keep track of the vertices to visit.
The algorithm starts by initializing an empty queue and a set to store the visited vertices. It enqueues the start_vertex into the queue and marks it as visited.
Then, in a loop, the algorithm dequeues a vertex from the queue, processes it (e.g., prints or stores its value), and then enqueues its unvisited neighbors into the queue. The algorithm continues this process until the queue becomes empty, indicating that all reachable vertices have been visited.
Note that the algorithm assumes a graph represented using an adjacency list or adjacency matrix, and it can be modified accordingly to suit different graph representations or specific requirements.
Remember to implement necessary data structures (e.g., queue) and handle graph traversal logic according to the programming language you are using to implement the algorithm.
The time complexity of Breadth First Search (BFS) in DAA (Design and Analysis of Algorithms) depends on the representation of the graph and the specific implementation of the algorithm.
In general, the time complexity of BFS is O(V + E), where V represents the number of vertices in the graph and E represents the number of edges.
BFS visits each vertex in the graph once and explores its neighbors level by level. The time complexity is proportional to the total number of vertices and edges encountered during the traversal.
For an adjacency list representation, the time complexity is determined by the number of vertices and the sum of the sizes of all adjacency lists. In this case, the time complexity is O(V + E), as each vertex and each edge is processed once.
For an adjacency matrix representation, the time complexity is determined by the number of vertices and the size of the matrix. In this case, the time complexity is O(V^2), as each vertex is visited, and for each vertex, all other vertices are checked for adjacency.
It's important to note that the time complexity assumes that the graph is represented efficiently and that the adjacency lists or matrix can be accessed in constant time. Additionally, the time complexity can be influenced by factors such as the presence of cycles in the graph, the specific traversal logic within the BFS implementation, and the data structures used (e.g., queue) to store and manage the vertices.
In most cases, BFS is considered to have a relatively efficient time complexity, making it suitable for exploring graphs, finding shortest paths, or solving other graph-related problems.
The space complexity of Breadth First Search (BFS) in DAA (Design and Analysis of Algorithms) depends on the representation of the graph and the specific implementation of the algorithm.
In general, the space complexity of BFS is determined by the maximum number of vertices stored in the queue and the data structures used to store visited vertices and track the traversal.
For an adjacency list representation, the space complexity is typically O(V), where V represents the number of vertices in the graph. This is because the queue used in BFS stores vertices level by level, and at any given level, the number of vertices stored in the queue is at most equal to the number of vertices in that level. Additionally, a separate data structure, such as an array or set, is used to keep track of visited vertices. The space required for this data structure is proportional to the number of vertices.
For an adjacency matrix representation, the space complexity is typically O(V^2), where V represents the number of vertices. This is because an adjacency matrix requires a 2D array of size V x V to represent the connections between vertices. As a result, the space required is proportional to the square of the number of vertices.
It's important to note that the space complexity assumes that the graph is represented efficiently and that the data structures used for tracking visited vertices and the queue do not consume additional space proportional to the number of edges.
Additionally, the space complexity can be influenced by factors such as the presence of cycles in the graph, the specific traversal logic within the BFS implementation, and the data structures used to store and manage the vertices and visited information.
In practice, BFS is generally considered to have a reasonable space complexity, making it suitable for exploring graphs and solving graph-related problems.
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